Independent game studio

Arcade games that fit in a commute.

Tiny one-finger games for the few minutes between stops. No ads, no accounts, and no tutorial you have to sit through.

Free, in your browser. Nothing to install, nothing to sign into.

BowStack
A BowStack round in progress: a deep stack of coloured shards hanging from the ceiling, with the bow at the bottom of the screen.
Our games

One game out. More in the toaster.

BowStack app icon

BowStack

New

Arcade · Puzzle

Upside-down Tetris, fired from a bow.

Shards climb instead of falling. Aim along the floor, pull the bowstring back, and let go — the harder you pull, the faster it flies. Stack them against the ceiling, clear a row, and everything above floats up.

App Store Soon Google Play Soon
BowStack main menu on a dark plum background. Early BowStack round with a few coloured shards locked against the ceiling. The bow drawn back, ready to fire a red shard upward. A deep BowStack stack hanging from the ceiling late in a run.
Why they're small

Made for the gaps in your day.

Commuting time is short, interrupted, and usually one-handed. Our games are built around those constraints instead of fighting them. A round of BowStack runs a couple of minutes, so being interrupted costs you a round rather than an evening. The entire game is 71 KB, so it opens before your train pulls out. And it keeps running when the signal drops in a tunnel, because everything is cached on your device after the first load.

There is no daily streak to protect, no energy meter refilling while you are not looking, and nothing queued between you and the next round. Take your phone out, play, put it away.

How we build

Three rules we don't break.

One finger

Drag, tap, release — that's the whole vocabulary. Built for a thumb on a moving train, not a mouse on a desk.

No accounts

You open it and it starts. Nothing to sign into, nothing to skip, no ad between you and the next run.

71 KB

The entire BowStack build. It loads on a tunnel connection and keeps working after the signal drops.

The studio

Small games, finished.

ArcadeOnToast is an independent game studio founded by Mate Bersenadze, building arcade games for Android and iOS — the kind you learn in ten seconds and can pick up again months later without relearning anything.

Every game is written by hand in plain HTML5 Canvas and JavaScript, then wrapped for the stores. That's why they're a few dozen kilobytes instead of a few dozen megabytes, why they open instantly, and why they still work when your train goes underground.

Founder & CEO

Mate Bersenadze

Mate founded ArcadeOnToast to make arcade games small enough to finish before your stop. He designs, builds and ships every title himself — BowStack, the studio's first release, is 71 KB of hand-written HTML5 Canvas and JavaScript.

Got a bug, an idea, or a press question? Get in touch.

Questions

What people ask.

What is ArcadeOnToast?

An independent game studio making small one-finger arcade games for Android, iOS and the browser. It was founded by Mate Bersenadze, who designs, builds and ships every title. BowStack is the studio's first release.

Who makes these games?

Mate Bersenadze, working solo. Design, code and artwork are hand-written in HTML5 Canvas and JavaScript, with no game engine underneath — which is why the builds are measured in kilobytes rather than megabytes.

Are the games free?

BowStack is free to play in your browser right now, and will be a free download on the App Store and Google Play. There are no ads and no forced sign-in.

Do I need an account?

No. There is no login and no cloud sync — your scores are stored in your own browser on your own device, and nothing is sent to a server.